#include "defines.h"

interface LOGO
{
	public static final int X 					= SCREEN_WIDTH / 2 - SPRITES.LOGO_MODULE_W / 2;
	public static final int Y 					= SCREEN_HEIGHT / 2 - SPRITES.LOGO_MODULE_H / 2;
	#ifdef USE_DRAWRGB
	public static final int ALPHA_LEVEL_START 	= 0xFF;
	public static final int ALPHA_LEVEL_END		= 0x00;
	public static final int ALPHA_STEP			= 5;
	public static final int SHOW_TIME			= 1500;
	#else
	public static final int SHOW_TIME			= 3000;
	#endif
	public static final int BACKGROUND_COLOR	= 0x000000;
	
	#ifdef USE_DRAWRGB
	public static final int PROUDLY_SHOW_TIME	= 250;
	#else
	public static final int PROUDLY_MAX_OFFSET	= 40;
	#endif
	public static final int PROUDLY_X			= (SCREEN_WIDTH / 2) - (SPRITES.PROUDLY_MODULE_W / 2);
	public static final int PROUDLY_Y			= ((SCREEN_HEIGHT / 3) * 2) - (SPRITES.PROUDLY_MODULE_H / 2);
	
	#if SCREEN_WIDTH==240 || SCREEN_WIDTH==128 || SCREEN_WIDTH==320
	public static final int SPLASH_X			= 0;
	public static final int SPLASH_Y			= 0;
	#else
	public static final int SPLASH_X			= SCREEN_WIDTH / 2 - SPRITES.SPLASH_WIDTH / 2;
	public static final int SPLASH_Y			= SCREEN_HEIGHT / 2 - SPRITES.SPLASH_HEIGHT / 2;
	#endif
	
	public static final int PRESS_FIVE_COLOR	= 0xFFFFFF;
	public static final int PRESS_FIVE_X		= SCREEN_WIDTH / 2;
	public static final int PRESS_FIVE_Y		= SCREEN_HEIGHT - SCREEN_HEIGHT / 8;
}